Battlefield Hardline may have cruelly been criticised as a title that felt like cops and robbers-themed DLC for Battlefield 4 by certain segments of the fan base, but no-one should expect Star Wars Battlefront to play like Battlefield in space. Despite the shared developer (DICE), team-based multiplayer classification, as well as the combination of infantry and all manner of militarised vehicles, the two IPs are light-years apart in terms of all of the little nuances that define their respective gameplay loops.
Read on for a breakdown of the biggest differences between the two DICE IPs.
But first, a history lesson. Before there was Battlefield, there was a game called Codename Eagle. This World War I-themed first-person shooter was built by a Stockholm-based developer called Refraction Games, and mixed on-foot shootouts with vehicular warfare. Refraction Games merged with another Stockholm-based developer called Digital Illusions CE (that’s DICE for everyone keeping track) and, together, they built Battlefield 1942 for the PC.
from IGN Video Games http://ift.tt/1HTBmXt
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